'use strict';

const assert = require('./../../assert');
const common = require('./../../common');

let battle;

describe('Dragon Darts', () => {
	afterEach(() => {
		battle.destroy();
	});

	it(`should hit twice in singles`, () => {
		battle = common.createBattle([[
			{ species: "Ninjask", moves: ['dragondarts'] },
		], [
			{ species: "Mew", ability: 'stamina', moves: ['splash'] },
		]]);
		battle.makeChoices();
		assert.statStage(battle.p2.active[0], 'def', 2);
	});

	it(`should hit each foe once in doubles`, () => {
		battle = common.createBattle({ gameType: 'doubles' }, [[
			{ species: "Ninjask", moves: ['dragondarts'] },
			{ species: "Mew", ability: 'stamina', moves: ['splash'] },
		], [
			{ species: "Mew", ability: 'stamina', moves: ['splash'] },
			{ species: "Mew", ability: 'stamina', moves: ['splash'] },
		]]);
		battle.makeChoices();
		assert.statStage(battle.p1.active[1], 'def', 0);
		assert.statStage(battle.p2.active[0], 'def', 1);
		assert.statStage(battle.p2.active[1], 'def', 1);
	});

	it(`should hit the other foe twice if it misses against one`, () => {
		battle = common.createBattle({ gameType: 'doubles' }, [[
			{ species: "Ninjask", item: 'blunderpolicy', moves: ['dragondarts'] },
			{ species: "Wynaut", ability: 'stamina', moves: ['splash'] },
		], [
			{ species: "Mew", ability: 'stamina', moves: ['splash'] },
			{ species: "Shaymin", ability: 'stamina', moves: ['splash'] },
		]]);

		const ninjask = battle.p1.active[0];
		const wynaut = battle.p1.active[1];
		const mew = battle.p2.active[0];
		const shaymin = battle.p2.active[1];

		// Modding accuracy so Dragon Darts always misses Mew
		battle.onEvent('Accuracy', battle.format, (accuracy, target, source, move) => {
			return target.species.id !== 'mew';
		});

		battle.makeChoices();
		assert.false(battle.log.includes('|-miss|p1a: Ninjask|p2a: Mew'));
		assert.statStage(ninjask, 'spe', 2);
		assert.statStage(wynaut, 'def', 0);
		assert.statStage(mew, 'def', 0);
		assert.statStage(shaymin, 'def', 2);
	});

	it(`should hit itself and ally if it targets itself after Ally Switch`, () => {
		battle = common.createBattle({ gameType: 'doubles' }, [[
			{ species: "Ninjask", ability: 'stamina', moves: ['dragondarts'] },
			{ species: "Mew", ability: 'stamina', moves: ['allyswitch'] },
		], [
			{ species: "Mew", ability: 'stamina', moves: ['splash'] },
			{ species: "Shaymin", ability: 'stamina', moves: ['splash'] },
		]]);
		battle.makeChoices('move dragondarts -2, move allyswitch', 'move splash, move splash');
		assert.statStage(battle.p1.active[0], 'def', 1);
		assert.statStage(battle.p1.active[1], 'def', 1);
		assert.statStage(battle.p2.active[0], 'def', 0);
		assert.statStage(battle.p2.active[1], 'def', 0);
	});

	it(`should hit both targets even if one faints`, () => {
		battle = common.createBattle({ gameType: 'doubles' }, [[
			{ species: "Ninjask", moves: ['dragondarts'] },
			{ species: "Mew", moves: ['splash'] },
		], [
			{ species: "Shedinja", moves: ['splash'] },
			{ species: "Shedinja", moves: ['splash'] },
		]]);
		battle.makeChoices();
		battle.getDebugLog();
		assert.equal(battle.p2.active[0].hp, 0);
		assert.equal(battle.p2.active[1].hp, 0);
	});

	it(`should hit the ally twice in doubles`, () => {
		battle = common.createBattle({ gameType: 'doubles' }, [[
			{ species: "Ninjask", moves: ['dragondarts'] },
			{ species: "Mew", ability: 'stamina', moves: ['splash'] },
		], [
			{ species: "Mew", ability: 'stamina', moves: ['splash'] },
			{ species: "Mew", ability: 'stamina', moves: ['splash'] },
		]]);
		battle.makeChoices('move dragondarts -2, move splash', 'move splash, move splash');
		assert.statStage(battle.p1.active[1], 'def', 2);
		assert.statStage(battle.p2.active[0], 'def', 0);
		assert.statStage(battle.p2.active[1], 'def', 0);
	});

	it(`should smart-target the foe that's not Protecting in Doubles`, () => {
		battle = common.createBattle({ gameType: 'doubles' }, [[
			{ species: "Ninjask", moves: ['dragondarts'] },
			{ species: "Mew", ability: 'stamina', moves: ['splash'] },
		], [
			{ species: "Mew", ability: 'stamina', moves: ['protect'] },
			{ species: "Mew", ability: 'stamina', moves: ['splash'] },
		]]);
		battle.makeChoices();
		assert.statStage(battle.p1.active[1], 'def', 0);
		assert.statStage(battle.p2.active[0], 'def', 0);
		assert.statStage(battle.p2.active[1], 'def', 2);
	});

	it(`should be able to be redirected`, () => {
		battle = common.createBattle({ gameType: 'doubles' }, [[
			{ species: "Ninjask", moves: ['dragondarts'] },
			{ species: "Mew", ability: 'stamina', moves: ['splash'] },
		], [
			{ species: "Mew", ability: 'stamina', moves: ['ragepowder'] },
			{ species: "Mew", ability: 'stamina', moves: ['splash'] },
		]]);
		battle.makeChoices();
		assert.statStage(battle.p1.active[1], 'def', 0);
		assert.statStage(battle.p2.active[0], 'def', 2);
		assert.statStage(battle.p2.active[1], 'def', 0);
	});

	it('should hit one target twice if the other is protected by an ability', () => {
		battle = common.createBattle({ gameType: 'doubles' }, [[
			{ species: "Dragapult", ability: "Clear Body", moves: ["dragondarts"] },
			{ species: "Grimmsnarl", ability: "Prankster", moves: ["electrify"] },
		], [
			{ species: "Arcanine", ability: "Stamina", moves: ["sleeptalk"] },
			{ species: "Emolga", ability: "Motor Drive", moves: ["sleeptalk"] },
		]]);
		battle.makeChoices('move dragondarts 2, move electrify -1', 'move sleeptalk, move sleeptalk');

		assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
		assert.equal(battle.p2.active[1].hp, battle.p2.active[1].maxhp);
		assert.statStage(battle.p2.active[0], 'def', 2);
		// Dragon Darts activates the absorption effect despite hitting Arcanine twice
		assert.statStage(battle.p2.active[1], 'spe', 1);
	});

	it('should hit one target twice if the other is immunue', () => {
		battle = common.createBattle({ gameType: 'doubles' }, [[
			{ species: "Dragapult", ability: "Clear Body", moves: ["dragondarts"] },
			{ species: "Ludicolo", ability: "Dancer", moves: ["sleeptalk"] },
		], [
			{ species: "Arcanine", ability: "Stamina", moves: ["sleeptalk"] },
			{ species: "Clefairy", ability: "Ripen", moves: ["sleeptalk"] },
		]]);
		battle.makeChoices('move dragondarts 2, move sleeptalk', 'move sleeptalk, move sleeptalk');

		assert.statStage(battle.p2.active[0], 'def', 2);
		assert.equal(battle.p2.active[1].hp, battle.p2.active[1].maxhp);
	});

	it('should hit one target twice if the other is semi-invulnerable', () => {
		battle = common.createBattle({ gameType: 'doubles' }, [[
			{ species: "Dragapult", item: "Lagging Tail", ability: "Clear Body", moves: ["dragondarts"] },
			{ species: "Ludicolo", ability: "Dancer", moves: ["sleeptalk"] },
		], [
			{ species: "Arcanine", ability: "Stamina", moves: ["sleeptalk"] },
			{ species: "Golurk", ability: "Ripen", moves: ["phantomforce"] },
		]]);
		battle.makeChoices('move dragondarts 2, move sleeptalk', 'move sleeptalk, move phantomforce 1');

		assert.statStage(battle.p2.active[0], 'def', 2);
		assert.equal(battle.p2.active[1].hp, battle.p2.active[1].maxhp);
	});

	it('should hit one target twice if the other is fainted', () => {
		battle = common.createBattle({ gameType: 'doubles' }, [[
			{ species: "Dragapult", ability: "Clear Body", moves: ["dragondarts"] },
			{ species: "Ludicolo", ability: "Dancer", moves: ["sleeptalk"] },
		], [
			{ species: "Arcanine", ability: "Stamina", moves: ["sleeptalk"] },
			{ species: "Snom", ability: "Ripen", moves: ["sleeptalk"] },
		]]);

		battle.p2.active[1].faint();
		battle.makeChoices('move dragondarts 2, move sleeptalk', 'move sleeptalk, move sleeptalk');

		assert.statStage(battle.p2.active[0], 'def', 2);
		assert.equal(battle.p2.active[1].hp, 0);
	});

	it('should hit one target twice if the other is Dark type and Dragon Darts is Prankster boosted', () => {
		battle = common.createBattle({ gameType: 'doubles' }, [[
			{ species: "Dragapult", ability: "Clear Body", moves: ["sleeptalk", "dragondarts"] },
			{ species: "Liepard", ability: "Prankster", moves: ["assist"] },
		], [
			{ species: "Arcanine", ability: "Stamina", moves: ["sleeptalk"] },
			{ species: "Spiritomb", ability: "Infiltrator", moves: ["sleeptalk"] },
		]]);

		battle.makeChoices();

		assert.statStage(battle.p2.active[0], 'def', 2);
		assert.equal(battle.p2.active[1].hp, battle.p2.active[1].maxhp);
	});

	it('should fail if both targets are fainted', () => {
		battle = common.createBattle({ gameType: 'doubles' }, [[
			{ species: "Dragapult", ability: "Clear Body", moves: ["dragondarts"] },
			{ species: "Ludicolo", ability: "Dancer", moves: ["celebrate"] },
		], [
			{ species: "Arcanine", ability: "Flash Fire", moves: ["celebrate"] },
			{ species: "Arcanine", ability: "Flash Fire", moves: ["celebrate"] },
			{ species: "Arcanine", ability: "Flash Fire", moves: ["celebrate"] },
		]]);

		battle.p2.active[0].faint();
		battle.p2.active[1].faint();
		battle.makeChoices('move dragondarts 1, move celebrate', 'move celebrate, move celebrate');

		assert(battle.log.includes(`|-fail|p1a: Dragapult`));
	});
});
