const u32 gBallGfx_Poke[] = INCBIN_U32("graphics/interface/ball/poke.4bpp.lz");
const u32 gBallPal_Poke[] = INCBIN_U32("graphics/interface/ball/poke.gbapal.lz");

const u32 gBallGfx_Great[] = INCBIN_U32("graphics/interface/ball/great.4bpp.lz");
const u32 gBallPal_Great[] = INCBIN_U32("graphics/interface/ball/great.gbapal.lz");

const u32 gBallGfx_Safari[] = INCBIN_U32("graphics/interface/ball/safari.4bpp.lz");
const u32 gBallPal_Safari[] = INCBIN_U32("graphics/interface/ball/safari.gbapal.lz");

const u32 gBallGfx_Ultra[] = INCBIN_U32("graphics/interface/ball/ultra.4bpp.lz");
const u32 gBallPal_Ultra[] = INCBIN_U32("graphics/interface/ball/ultra.gbapal.lz");

const u32 gBallGfx_Master[] = INCBIN_U32("graphics/interface/ball/master.4bpp.lz");
const u32 gBallPal_Master[] = INCBIN_U32("graphics/interface/ball/master.gbapal.lz");

const u32 gBallGfx_Net[] = INCBIN_U32("graphics/interface/ball/net.4bpp.lz");
const u32 gBallPal_Net[] = INCBIN_U32("graphics/interface/ball/net.gbapal.lz");

const u32 gBallGfx_Dive[] = INCBIN_U32("graphics/interface/ball/dive.4bpp.lz");
const u32 gBallPal_Dive[] = INCBIN_U32("graphics/interface/ball/dive.gbapal.lz");

const u32 gBallGfx_Nest[] = INCBIN_U32("graphics/interface/ball/nest.4bpp.lz");
const u32 gBallPal_Nest[] = INCBIN_U32("graphics/interface/ball/nest.gbapal.lz");

const u32 gBallGfx_Repeat[] = INCBIN_U32("graphics/interface/ball/repeat.4bpp.lz");
const u32 gBallPal_Repeat[] = INCBIN_U32("graphics/interface/ball/repeat.gbapal.lz");

const u32 gBallGfx_Timer[] = INCBIN_U32("graphics/interface/ball/timer.4bpp.lz");
const u32 gBallPal_Timer[] = INCBIN_U32("graphics/interface/ball/timer.gbapal.lz");

const u32 gBallGfx_Luxury[] = INCBIN_U32("graphics/interface/ball/luxury.4bpp.lz");
const u32 gBallPal_Luxury[] = INCBIN_U32("graphics/interface/ball/luxury.gbapal.lz");

const u32 gBallGfx_Premier[] = INCBIN_U32("graphics/interface/ball/premier.4bpp.lz");
const u32 gBallPal_Premier[] = INCBIN_U32("graphics/interface/ball/premier.gbapal.lz");

const u32 gOpenPokeballGfx[] = INCBIN_U32("graphics/interface/ball_open.4bpp.lz");
