'use strict';

const assert = require('./../../assert');
const common = require('./../../common');

let battle;

describe('Shields Down', () => {
	afterEach(() => {
		battle.destroy();
	});

	it(`should be immune to status until below 50%`, () => {
		battle = common.createBattle([[
			{ species: 'Minior', ability: 'shieldsdown', moves: ['splash'] },
		], [
			{ species: 'Mew', ability: 'noguard', moves: ['glare', 'superfang'] },
		]]);
		const minior = battle.p1.active[0];
		battle.makeChoices();
		assert.false(minior.status);
		battle.makeChoices('auto', 'move superfang');
		battle.makeChoices();
		assert.false(minior.status);
		battle.makeChoices('auto', 'move superfang');
		battle.makeChoices();
		assert.equal(minior.status, 'par');
	});

	it(`should be immune to status until below 50% in all formes`, () => {
		battle = common.createBattle([[
			{ species: 'Minior-Blue', ability: 'shieldsdown', moves: ['splash'] },
		], [
			{ species: 'Mew', ability: 'noguard', moves: ['glare', 'superfang'] },
		]]);
		const minior = battle.p1.active[0];
		battle.makeChoices();
		assert.false(minior.status);
		battle.makeChoices('auto', 'move superfang');
		battle.makeChoices();
		assert.false(minior.status);
		battle.makeChoices('auto', 'move superfang');
		battle.makeChoices();
		assert.equal(minior.status, 'par');
	});
});
