'use strict';

const assert = require('./../../assert');
const common = require('./../../common');

let battle;

describe('Foresight', () => {
	afterEach(() => {
		battle.destroy();
	});

	it('should negate Normal and Fighting immunities', () => {
		battle = common.createBattle([[
			{ species: "Smeargle", ability: 'owntempo', moves: ['foresight', 'vitalthrow', 'tackle'] },
		], [
			{ species: "Dusknoir", ability: 'prankster', moves: ['recover'] },
		]]);
		battle.makeChoices('move foresight', 'move recover');
		battle.makeChoices('move vitalthrow', 'move recover');
		assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
		battle.makeChoices('move tackle', 'move recover');
		assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
	});

	it('should ignore the effect of positive evasion stat stages', () => {
		battle = common.createBattle([[
			{ species: "Smeargle", ability: 'owntempo', moves: ['avalanche', 'foresight'] },
		], [
			{ species: "Forretress", ability: 'sturdy', moves: ['synthesis'] },
		]]);
		battle.makeChoices('move foresight', 'move synthesis');
		battle.boost({ evasion: 6 }, battle.p2.active[0]);
		for (let i = 0; i < 7; i++) {
			battle.makeChoices('move avalanche', 'move synthesis');
			assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
		}
	});

	it('should not ignore the effect of negative evasion stat stages', () => {
		battle = common.createBattle([[
			{ species: "Smeargle", ability: 'owntempo', moves: ['zapcannon', 'dynamicpunch', 'foresight'] },
		], [
			{ species: "Zapdos", ability: 'owntempo', moves: ['roost'] },
		]]);
		battle.makeChoices('move foresight', 'move roost');
		battle.boost({ spe: 6, evasion: -6 }, battle.p2.active[0]);
		for (let i = 0; i < 7; i++) {
			battle.makeChoices('move zapcannon', 'move roost');
			assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
		}
	});
});
