'use strict';

const assert = require('./../../assert');
const common = require('./../../common');

let battle;

describe('Thrash [Gen 1]', () => {
	afterEach(() => {
		battle.destroy();
	});

	it("Three turn Thrash", () => {
		battle = common.gen(1).createBattle([[
			{ species: "Nidoking", moves: ['thrash'] },
		], [
			{ species: "Golem", moves: ['splash'] },
		]]);
		const nidoking = battle.p1.active[0];
		battle.makeChoices();
		assert.equal(nidoking.volatiles['lockedmove'].time, 2);
		battle.makeChoices();
		battle.makeChoices();
		assert(battle.log.includes('|-start|p1a: Nidoking|confusion|[silent]'));
		assert(!nidoking.volatiles['lockedmove']);
		assert(nidoking.volatiles['confusion']);
	});

	it("Four turn Thrash", () => {
		battle = common.gen(1).createBattle({ seed: 'gen5,0001000100010001' }, [[
			{ species: "Nidoking", moves: ['thrash'] },
		], [
			{ species: "Golem", moves: ['splash'] },
		]]);
		const nidoking = battle.p1.active[0];
		battle.makeChoices();
		assert.equal(nidoking.volatiles['lockedmove'].time, 3);
		battle.makeChoices();
		battle.makeChoices();
		battle.makeChoices();
		assert(battle.log.includes('|-start|p1a: Nidoking|confusion|[silent]'));
		assert(!nidoking.volatiles['lockedmove']);
		assert(nidoking.volatiles['confusion']);
	});

	it("Thrash locks the user in, even if it targets a semi-invulnerable foe", () => {
		battle = common.gen(1).createBattle([[
			{ species: "Nidoking", moves: ['thrash'] },
		], [
			{ species: "Aerodactyl", moves: ['fly'] },
		]]);
		const nidoking = battle.p1.active[0];
		battle.makeChoices();
		assert(nidoking.volatiles['lockedmove']);
	});

	it("Thrash locks the user in, even if it targets a Ghost type", () => {
		battle = common.gen(1).createBattle([[
			{ species: "Nidoking", moves: ['thrash'] },
		], [
			{ species: "Gengar", moves: ['splash'] },
		]]);
		const nidoking = battle.p1.active[0];
		battle.makeChoices();
		assert(nidoking.volatiles['lockedmove']);
	});

	it("Thrash locks the user in, even if it targets and breaks a Substitute", () => {
		battle = common.gen(1).createBattle([[
			{ species: "Nidoking", moves: ['thrash'] },
		], [
			{ species: "Alakazam", moves: ['substitute'] },
		]]);
		const nidoking = battle.p1.active[0];
		const alakazam = battle.p2.active[0];
		battle.makeChoices();
		assert(nidoking.volatiles['lockedmove']);
		assert(alakazam.subFainted);
	});

	it("Thrash is paused when asleep or frozen", () => {
		battle = common.gen(1).createBattle([[
			{ species: "Nidoking", moves: ['thrash'] },
		], [
			{ species: "Parasect", moves: ['spore'] },
		]]);
		const nidoking = battle.p1.active[0];
		for (let i = 0; i < 10; i++) {
			battle.makeChoices();
			assert.equal(nidoking.volatiles['lockedmove'].time, 2);
		}
	});

	it("Thrash is paused when disabled", () => {
		battle = common.gen(1).createBattle({ seed: [1, 1, 1, 1] }, [[
			{ species: "Nidoking", moves: ['thrash'] },
		], [
			{ species: "Golem", moves: ['disable'] },
		]]);
		const nidoking = battle.p1.active[0];
		battle.makeChoices();
		assert.equal(nidoking.volatiles['lockedmove'].time, 3);
		assert(nidoking.volatiles['disable'].time > 1);
		battle.makeChoices();
		assert.equal(nidoking.volatiles['lockedmove'].time, 3);
	});

	it("Thrash accuracy bug", () => {
		battle = common.gen(1).createBattle({ seed: [1, 1, 1, 1] }, [[
			{ species: "Nidoking", moves: ['thrash'] },
		], [
			{ species: "Aerodactyl", moves: ['doubleteam'] },
		]]);
		const nidoking = battle.p1.active[0];
		battle.makeChoices();
		assert.equal(nidoking.volatiles['lockedmove'].accuracy, 168);
		battle.makeChoices();
		assert.equal(nidoking.volatiles['lockedmove'].accuracy, 84);
		assert(battle.log.some(line => line.includes('-miss|p1a: Nidoking')));
	});
});
